Introduction to Sound Practices |
2001 (001) |
Eshovo Momoh |
Mon/Wed
6:45 PM - 9:15 PM
In Person
|
Description
This course will introduce students to basic techniques of working with sound as an artistic material. As a prerequisite for many of the department?s upper level offerings, the class is designed to familiarize the student with both the technology and the historical and aesthetic background relevant to our facilities and courses, to the field of ?sound art? and experimental music in general, and to the application of sound in other disciplines (video, film, performance, installations, etc.) Equipment covered will include microphones, mixers, analog and digital audio recorders, signal processors and analog synthesizers. Hard-disk based recording and editing (ProTools) is introduced, but the focus is on more traditional analog studio technology. The physics of sound will be a recurring subject.
Examples of music and sound art, created using similar technology to that in our studios, will be played or performed and discussed in class. The listening list will vary according to the instructors? preferences. Readings are similarly set according to the instructors? syllabus: some sections employ more or less reading than others, contact specific instructors for details.
Students are expected to use studio time to complete weekly assignments, which are designed to hone technical skills and, in most cases, foster artistic innovation. Some of these projects can incorporate outside resources (such as the student?s own computers and recordings), but the emphasis is on mastering the studio.
|
Class Number
2053
|
Credits
3
|
Department
Art & Technology / Sound Practices
Area of Study
Digital Communication
Location
MacLean 420
|
Introduction to Sound Practices |
2001 (002) |
Eric Leonardson |
Tues
9:00 AM - 3:00 PM
In Person
|
Description
This course will introduce students to basic techniques of working with sound as an artistic material. As a prerequisite for many of the department?s upper level offerings, the class is designed to familiarize the student with both the technology and the historical and aesthetic background relevant to our facilities and courses, to the field of ?sound art? and experimental music in general, and to the application of sound in other disciplines (video, film, performance, installations, etc.) Equipment covered will include microphones, mixers, analog and digital audio recorders, signal processors and analog synthesizers. Hard-disk based recording and editing (ProTools) is introduced, but the focus is on more traditional analog studio technology. The physics of sound will be a recurring subject.
Examples of music and sound art, created using similar technology to that in our studios, will be played or performed and discussed in class. The listening list will vary according to the instructors? preferences. Readings are similarly set according to the instructors? syllabus: some sections employ more or less reading than others, contact specific instructors for details.
Students are expected to use studio time to complete weekly assignments, which are designed to hone technical skills and, in most cases, foster artistic innovation. Some of these projects can incorporate outside resources (such as the student?s own computers and recordings), but the emphasis is on mastering the studio.
|
Class Number
2054
|
Credits
3
|
Department
Art & Technology / Sound Practices
Area of Study
Digital Communication
Location
MacLean 420
|
Introduction to Sound Practices |
2001 (003) |
AJ McClenon |
Thurs
9:00 AM - 3:00 PM
In Person
|
Description
This course will introduce students to basic techniques of working with sound as an artistic material. As a prerequisite for many of the department?s upper level offerings, the class is designed to familiarize the student with both the technology and the historical and aesthetic background relevant to our facilities and courses, to the field of ?sound art? and experimental music in general, and to the application of sound in other disciplines (video, film, performance, installations, etc.) Equipment covered will include microphones, mixers, analog and digital audio recorders, signal processors and analog synthesizers. Hard-disk based recording and editing (ProTools) is introduced, but the focus is on more traditional analog studio technology. The physics of sound will be a recurring subject.
Examples of music and sound art, created using similar technology to that in our studios, will be played or performed and discussed in class. The listening list will vary according to the instructors? preferences. Readings are similarly set according to the instructors? syllabus: some sections employ more or less reading than others, contact specific instructors for details.
Students are expected to use studio time to complete weekly assignments, which are designed to hone technical skills and, in most cases, foster artistic innovation. Some of these projects can incorporate outside resources (such as the student?s own computers and recordings), but the emphasis is on mastering the studio.
|
Class Number
2055
|
Credits
3
|
Department
Art & Technology / Sound Practices
Area of Study
Digital Communication
Location
MacLean 420
|
Mechanisms, Movement & Meaning |
2010 (001) |
Dan Miller |
Mon
9:00 AM - 3:00 PM
In Person
|
Description
Consider how object based movement creates both meaning and tone, and how movement functions much like non-verbal communication. We'll attempt to approach the technical matters of controlling motion from the aesthetic perspective of an animator or a dancer. The course introduces basic techniques for creating moving parts appropriate for a broad range of creative and material practices. Technical matters covered through exercises include motors, speed control, fabrication of moving parts and simple circuits for motor control. Self-determined projects will demonstrate mastery of skills and concepts.
|
Class Number
1224
|
Credits
3
|
Department
Art & Technology / Sound Practices
Area of Study
Art and Science
Location
MacLean B1-07
|
Activated Objects: Coding Hardware |
2027 (001) |
Brett Ian Balogh |
Tues
9:00 AM - 3:00 PM
In Person
|
Description
A rapidly increasing variety of objects in everyday life are acquiring an awareness of their environments, a repertoire of behaviors, and the ability to communicate with other objects, their owners, or, through networks, with more comprehensive integrated systems. This class explores the design processes, skills, and tools necessary to thrive in this exciting creative domain. The course incorporates substantial hands-on development experience in a lab environment. Students will conceptualize, prototype, and build working objects that respond to and cooperate with their owners and with each other.
|
Class Number
2183
|
Credits
3
|
Department
Art & Technology / Sound Practices
Area of Study
Art and Science
Location
MacLean 423
|
Art and Technology Practices |
2101 (001) |
Christine Anne Shallenberg, Joseph Michael Kramer |
Thurs, Thurs
9:00 AM - 3:00 PM, 9:00 AM - 3:00 PM
In Person
|
Description
This team-taught, introductory course provides a foundation for most additional coursework in the Art and Technology Studies department. Students are given a broad interdisciplinary grounding in the skills, concepts, and hands-on experiences they will need to engage the potentials of new technologies in art making. Every other week, a lecture and discussion group exposes students to concepts of electronic media, perception, inter-media composition, emerging venues, and other issues important to artists working with technologically based media. Students will attend a morning & afternoon section each day to gain hands-on experience with a variety of forms and techniques central to technologically-based art making.
|
Class Number
1211
|
Credits
3
|
Department
Art & Technology / Sound Practices
Area of Study
Game Design, Art and Science
Location
MacLean 401, MacLean B1-07
|
Art and Technology Practices |
2101 (001) |
Christine Anne Shallenberg, Joseph Michael Kramer |
Thurs, Thurs
9:00 AM - 3:00 PM, 9:00 AM - 3:00 PM
In Person
|
Description
This team-taught, introductory course provides a foundation for most additional coursework in the Art and Technology Studies department. Students are given a broad interdisciplinary grounding in the skills, concepts, and hands-on experiences they will need to engage the potentials of new technologies in art making. Every other week, a lecture and discussion group exposes students to concepts of electronic media, perception, inter-media composition, emerging venues, and other issues important to artists working with technologically based media. Students will attend a morning & afternoon section each day to gain hands-on experience with a variety of forms and techniques central to technologically-based art making.
|
Class Number
1211
|
Credits
3
|
Department
Art & Technology / Sound Practices
Area of Study
Game Design, Art and Science
Location
MacLean 401, MacLean B1-07
|
Neon Techniques |
2112 (001) |
Kacie Lees |
Wed
9:00 AM - 3:00 PM
In Person
|
Description
This course examines neon techniques used in both traditional and current sign making and their application in creating artworks. Contemporary technical developments are explored.
|
Class Number
1230
|
Credits
3
|
Department
Art & Technology / Sound Practices
Area of Study
Art and Science
Location
MacLean B1-16
|
Neon Techniques |
2112 (002) |
Gregory Mowery |
Fri
9:00 AM - 3:00 PM
In Person
|
Description
This course examines neon techniques used in both traditional and current sign making and their application in creating artworks. Contemporary technical developments are explored.
|
Class Number
2472
|
Credits
3
|
Department
Art & Technology / Sound Practices
Area of Study
Art and Science
Location
MacLean B1-16
|
Code Sourcery: Algorithmic Practices |
2125 (001) |
Alan Perry |
Sat
10:00 AM - 4:00 PM
In Person
|
Description
Coding in time and space is as old as pottery or drumbeats. Magic was an executable code interfaced to the world long before computers and networks. Through selected readings and hackable code in Processing, this course will provide a perspective on algorithmic practices from incantations, weaving and tiling patterns to generative systems, glitching and software sourcery. The instructor, a master digital printmaker, will share his expertise, but student projects can be developed in any medium.
|
Class Number
2184
|
Credits
3
|
Department
Art & Technology / Sound Practices
Area of Study
Art and Science, Interaction and Participation, Theory
Location
MacLean 401
|
Light Experiments |
2130 (001) |
Gregory Mowery |
Thurs
9:00 AM - 3:00 PM
In Person
|
Description
This class will be an exploration of the electric light as an art medium. Through the demonstration of various electric light technologies the student will learn both the traditional use of lighting and installation and also an experimental approach to lighting that will produce unexpected visual effects. Students may work in individual or group projects that will span the range of light use from architectural design to performance as well as merging with other media such as sound.
|
Class Number
1225
|
Credits
3
|
Department
Art & Technology / Sound Practices
Area of Study
Public Space, Site, Landscape, Art and Science
Location
MacLean B1-16
|
Analog Sound Techniques & Materials |
3000 (001) |
Whitney D. Johnson |
Wed
9:00 AM - 3:00 PM
In Person
|
Description
Studio Techniques is an intermediate-level course that approaches the analog recording studio and its technologies as a creative environment for sound manipulation and exploration. Beginning with the sound sample as a material basis, the course combines a detailed approach to the fundamentals of acoustics and auditory perception with thorough instruction on analog signal processing and mixing. Students produce assigned and independent projects using these sample-based analog techniques. Topics are supplemented by listening exercises and examples of various artists? works to give historical and cultural context.
Topics in acoustics and auditory perception include sound localization, spatial characteristics of sound, frequency spectrum, and dynamics and loudness. Artists and musicians whose works serve as examples include Carl Stone, Jaap Blonk, John Wall, Laetitia Sonami, Moreno Veloso, and others.
Assigned projects include generating disparate sound materials from simple sources; composing sound/music works using self-generated samples and sources; live mixing/composing using analog technologies; independent projects using technologies and strategies introduced in the course content.
Prerequisites
Prerequisite: SOUND 2001 or permission of instructor.
|
Class Number
2297
|
Credits
3
|
Department
Art & Technology / Sound Practices
Location
MacLean 416
|
Digital Audio Production |
3003 (001) |
William Harper |
Thurs
9:00 AM - 3:00 PM
In Person
|
Description
This course is offered for those students interested in developing skills in the creation and application of digital audio. Using Apple's Logic software, students interested in exploring sound or music are introduced to audio manipulation techniques that allow them to create soundtracks, to record and produce songs or dance tracks, realize abstract sound pieces or manipulate sound for installations. Techniques of sound manipulation are introduced, including audio recording and editing, looping, and sound destruction. MIDI, drum programming, the use of software synthesis and basic music and composition techniques are addressed according to the needs of individual students. The class is structured to encourage the interaction of students with a wide range of technical ability in audio from beginners to advanced artists in the early stages of a professional practice.
|
Class Number
2298
|
Credits
3
|
Department
Art & Technology / Sound Practices
Location
MacLean 431
|
Top: Doubles |
3004 (001) |
Whitney D. Johnson |
Fri
9:00 AM - 3:00 PM
In Person
|
Description
Mirrors, alter egos, polarities, doppelgängers, gender binaries, impostors, twins, and shadows. Many auditory illusions also arise from doubles. For example, the two sides of the human head can produce psychoacoustic phenomena, such as binaural beats. The dual nature of audio-visual experiences can produce complex illusions, such as the McGurk effect. To knock at the door of these doubles, we will read a few words on doubles by doubles--Jung and Lacan, Sontag and Butler, Sartre and Fosse, Fanon and Said, Artaud and Bataille--and listen to sonic doubles in contemporary practice. Automatic writing will prepare us to create our own auditory illusions in recorded and performed stereophonic sound. Will these doubles sublate?
|
Class Number
2058
|
Credits
3
|
Department
Art & Technology / Sound Practices
Location
MacLean 522
|
Digital Music: Concepts, Structures, Materials |
3005 (001) |
Allie n Steve Mullen |
Wed
9:00 AM - 3:00 PM
In Person
|
Description
This course introduces students to the fundamental materials of music composition, the structures used to shape these materials, and techniques and strategies students can use to create fully formed pieces of music. Referencing traditional and experimental practices from many cultures and histories, we examine the basic musical elements of rhythm, meter, tonal organization, harmony, and timbre. These are applied in a digital studio environment via sampling, sound synthesis, looping, and live recording using Apple's Logic digital audio workstation. Musical works by artists from diverse backgrounds and identities are analyzed to understand how these materials and concepts are used to sculpt emotional expressions, narrative forms, abstract constructions, or conceptual statements. Students work with these references, elements, and materials to make their own work in genres of their own choice. No style of music is off limits. Course work will vary but typically includes participation in weekly experiments and the presentation of self-devised projects at midterm and the end of the semester. Students work with the materials, structures, and techniques introduced to make their own work in genres of their own choice.
|
Class Number
2300
|
Credits
3
|
Department
Art & Technology / Sound Practices
Location
MacLean 431
|
Olfactory Art |
3009 (001) |
Tedd Neenan |
Tues
9:00 AM - 3:00 PM
In Person
|
Description
Students will investigate scent as an expressive medium. They will have access to the ATS Perfume Organ and specialized lab equipment. Course content includes basic aromatic blending, hydro-distillation extraction techniques and how to impregnate scent into various media. At least TWO works of Olfactory Art are to be completed. The last one is considered the FINAL and should be an opus ready for gallery/performance/experiential application.Students should leave this class with the ability to thoughtfully engage Olfactory Work as practitioners, researchers and thinkers within personal, historical, theoretical and conceptual contexts.
|
Class Number
1222
|
Credits
3
|
Department
Art & Technology / Sound Practices
Area of Study
Art and Science
Location
Michigan B1-19
|
Sound and Image |
3011 (001) |
James Paul Wetzel |
Tues
9:00 AM - 3:00 PM
In Person
|
Description
This course focuses on the relationship of sound to moving image, and introduces post-production techniques and strategies that address this relationship as a compositional imperative. Thorough instruction is given on digital audio post-production techniques for moving image, including recording, sound file imports, soundtrack composition and assembly, sound design, and mixing in stereo and surround-sound. This is supplemented by presentations on acoustics and auditory perception. Assigned readings in theories and strategies of sound-image relationships inform studio instruction. Assigned projects focus on gaining post-production skills, and students produce independent projects of their own that integrate sound and moving image.
Artists include Chantal Dumas, Walter Verdin, Deborah Stratman, Lucrecia Martel, Martin Scorcese, Abigail Child, Frederic Moffet, Gyorgi Palvi, Francis Ford Coppola, Gary Hill, and others. Writings in theory include texts by Michel Chion, Rick Altman, and others.
The student?s independent image-and-sound work is foregrounded and supported; supplemental assigned projects include sound sequence composition and ADR recording and mixing.
Prerequisites
SOUND 2001 or FVNM 2004 or FVNM 5020
|
Class Number
2056
|
Credits
3
|
Department
Art & Technology / Sound Practices
Area of Study
Digital Communication
Location
MacLean 1413
|
Noise |
3015 (001) |
James Paul Wetzel |
Mon
12:15 PM - 3:00 PM
In Person
|
Description
This seminar critically and creatively examines noise in the context of experimental music and sound art: noise as music, noise in music, noise vs. music. We will closely read philosophical, musicological, and art historical texts, and analyze a range of sonic art works. Political connections will be highlighted, and the course will conclude by considering the role of noise (and music) in protests today. Required projects will be written and creative.
|
Class Number
2304
|
Credits
3
|
Department
Art & Technology / Sound Practices
Area of Study
Economic Inequality & Class, Art/Design and Politics
Location
MacLean 417
|
Tactical Media |
3024 (001) |
Brett Ian Balogh |
Thurs
9:00 AM - 3:00 PM
In Person
|
Description
This course explores the use of radio, light and sound as media through which an artist can create a public voice. This course takes a hands-on, do-it-yourself approach to these media, providing a basic background in electronics theory and practice, as well as in programming and use of microcontrollers. Topics covered in this course include, but are not limited to, low-power radio, locative media, hactivism and culture-jamming. Some examples of activities include the construction of AM/FM radio transmitters and receivers, laser projectors, persistence-of-vision displays and mobile audio rigs. A survey of the artistic significance of these media will be conducted throughout the course. Students are expected to research and present their findings in class, as well as to produce a personal or collaborative final project that augments their own practices.
|
Class Number
1214
|
Credits
3
|
Department
Art & Technology / Sound Practices
Area of Study
Art and Science
Location
MacLean 423
|
New Realities: Simulations of Future Worlds |
3028 (001) |
Kristin McWharter |
Wed
9:00 AM - 3:00 PM
In Person
|
Description
As we adapt to the evolving demands of our politics and environment, we are often asked to prepare for a 'New Reality'. How are 'New Realities' imagined and formed? How can the act of imagining become a tool of creation?, This course will technically and conceptually explore what it means to create and simulate ?new realities? within game engines. As XR (extended reality) technologies such as virtual reality and augmented reality devices have become untethered, video game entertainment has become as ubiquitous as film, and user familiarity with the rhetoric of virtual worlds has become more common, this course will expose students to the many modalities in which game engines can be used to produce artwork.
Exploring histories of artists using digital media and simulation to produce interactive and highly immersive experiences, this course offers students technical guidance in creating artistic output from game engine tools, while learning from artist practices of that range from games, animation, simulation, to machinima (cinematic film captured from game engine worlds). With an emphasis on how interactive 3D worlds interact with our increasingly online and virtual routines, students will build projects that explore themes of participation, movement, behavior and world building to investigate our perceptions of ?reality?. The collected group of individuals in this class will act as an experimental lab of participants, collectively and individually pushing the boundaries between the virtual and the physical. Primarily working with the software Unity, this course will include technical demos, readings, and investigations into the histories of immersive media, machinima, and play as an artistic medium. Previous experience working with Unity recommended but not required.
Course work will vary but typically includes weekly reading responses, a mid term project, a final project as well as in class demos and workshops. Students may work collaboratively on these projects if they choose.
|
Class Number
2186
|
Credits
3
|
Department
Art & Technology / Sound Practices
Area of Study
Furniture Design, Game Design
Location
MacLean 402
|