A wide shot of a ceramics studio, featuring students working with pottery wheels and other tools.
An artist in a white t-shirt looks at the camera

Douglas Rosman

Assistant Professor

Bio

Education: BA, 2014, University of California, San Diego; MFA 2019, School of the Art Institute of Chicago. Exhibitions: Max Ernst Museum, Brühl; Ming Contemporary Art Museum, Shanghai; Ars Electronica, Linz; iMAL Art Center for Digital Cultures & Technology, Brussels; Kunstuniversität, Linz; Teatros del Canal; Madrid; Elastic Arts, Chicago; LITHIUM Gallery, Chicago; The Wrong Biennale. Bibliography: Performing Identities, Tina Sauerlaender.

Vimeo 

Doug Rosman, self-contained II, 2018, real-time projection

Doug Rosman, Scroll, 2018, interactive installation

Doug Rosman, Cosmic Author, 2019, Ink, Tracing Paper, Processing Code

Courses

Title Department Catalog Term

Description

Computer vision allows machines to see and understand their environment. This course will equip students with the practical skills and critical theory needed to both employ and critically engage these techniques. Real-time body tracking, facial recognition and gesture analysis using RGB+D and LiDAR sensors, artificial intelligence and machine learning will be emphasized. Students will explore and critique contemporary applications ranging from automated mass surveillance to interactive installations. A final project will build on in-class workshops, technical exercises, critical readings and discussions.

Class Number

1114

Credits

3

Description

This studio course investigates the creative possibilities in programming, from


interactivity to information visualization. Students explore interactive


narratives and games, software art, simulations and emergent behaviors, and


other code-based forms. Lectures and demonstrations provide a conceptual,


aesthetic and technical foundation in programming as a creative practice.


Techniques and concepts are presented through the open-source programming


environment Processing, with an introduction to advanced topics such as C++ and


OpenFrameworks.

Class Number

1124

Credits

3

Description

'Artificial Intelligence' (AI) has infiltrated many corners of our lives. Once used primarily to identify, track, and predict things in the world, AIŒa convenient shorthand for fimachine learningflŒ has now become generativeŠproducing images, language, and anything else that can be parsed as data. Through a hands-on curriculum, students will explore AI tools to create images, video, audio and more, and will approach these AI systems as tools to augment a creative practice, as well as a medium and material in themselves. This course foregrounds experimentation and play as a means to develop a critical understanding of AI and the ethical implications of its use in creative production (and beyond), engaging in discourse around ideas of authenticity, authorship, and labor. Ultimately, students will leave this class with a broad understanding of how AI operates in the world today, and what it means to incorporate this technology into a creative practice.
The course will be technically rigorous, emphasizing a broad exploration of generative AI tools including but not limited to: text-to-image models like Stable Diffusion, text-to-video, Large Language Models, Generative Adversarial Networks (GANs), and generative audio. Although having coding experience will benefit students, this course emphasizes flexibility with technology and software over coding proficiency. Readings and screenings will draw from the work of artists and thinkers like Sofia Crespo, Memo Akten, Mario Klingemann, Hito Steyerl, Trevor Paglen, Joy Buolamwini, Sarah Meyohas, Anna Ridler and Alex Mordvintsev who have been engaging critically with AI since the mid-2010s.
Students will work individually and collaboratively on smaller scale projects early in the semester, producing and sharing works each week. The course will culminate in a larger scale final project and critique. Students will also maintain a 'sketchbook' documenting their experiments and methods throughout the semester.

Class Number

1152

Credits

3

Description

The goal of this course is to create an active engaged micro-community to support the the successful development and completion of advanced projects. An advanced project is a project that may require special technical skills, hardware, software or other support that may not be available in other ATS courses. An advanced project may be an artistic work or in-depth technical research. Advanced projects will have an measurable or tangible outcome (work of art, publication, software, etc.) and will flow from a formal peer-reviewed advanced project proposal. Students will meet weekly to critically engage each other?s work, participate in discussions informed by the project proposal and share technical skills. Students will meet with the instructor regularly for individual advising, tutorials and discussion as needed to advance the advanced project.

Class Number

1129

Credits

3

Description

Taken every semester, the Graduate Projects courses allow students to focus in private sessions on the development of their work. Students register for 6 hours of Graduate Project credit in each semester of study.

Class Number

2303

Credits

3 - 6

Description

Taken every semester, the Graduate Projects courses allow students to focus in private sessions on the development of their work. Students register for 6 hours of Graduate Project credit in each semester of study.

Class Number

1929

Credits

3 - 6