Introduction to Designed Objects |
1001 (001) |
Cassandra Scanlon |
Mon
9:00 AM - 3:00 PM
In Person
|
Description
This course introduces students to the creative scope of the Designed Objects program, and the ideas, skills, and methods used in the process of designing objects. Students will learn about the design of objects by studying their form, function, assembly, materiality, use, value and significance (both subjective and objective). Emphasizing thinking through making; students students build their visual vocabulary and develop an understanding of the design process. The goal of this class is to help students imagine the possibilities of the object design field and identify their aptitude for becoming an object designer.
The course will explore the intentionality of object design, exploring the works of a ranging from James Dyson to Ron Arad to Zaha Hadid. Readings and screenings will vary but typically include Mu-Ming Tsai's Design Thinking and Gary Hustwit's Objectified.
Students should expect to produce a body of work consisting of several minor exploratory projects and two fully fleshed out finished Objects (mid-term and final).
This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template.
|
Class Number
1291
|
Credits
3
|
Department
Architecture, Interior Architecture, and Designed Objects
Area of Study
Product Design
Location
Sullivan Center 1231
|
Introduction to Designed Objects |
1001 (002) |
Sara Prado |
Wed
9:00 AM - 3:00 PM
In Person
|
Description
This course introduces students to the creative scope of the Designed Objects program, and the ideas, skills, and methods used in the process of designing objects. Students will learn about the design of objects by studying their form, function, assembly, materiality, use, value and significance (both subjective and objective). Emphasizing thinking through making; students students build their visual vocabulary and develop an understanding of the design process. The goal of this class is to help students imagine the possibilities of the object design field and identify their aptitude for becoming an object designer.
The course will explore the intentionality of object design, exploring the works of a ranging from James Dyson to Ron Arad to Zaha Hadid. Readings and screenings will vary but typically include Mu-Ming Tsai's Design Thinking and Gary Hustwit's Objectified.
Students should expect to produce a body of work consisting of several minor exploratory projects and two fully fleshed out finished Objects (mid-term and final).
This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template.
|
Class Number
1297
|
Credits
3
|
Department
Architecture, Interior Architecture, and Designed Objects
Area of Study
Product Design
Location
Sullivan Center 1231
|
Sketching for Designed Objects |
2005 (001) |
Zachary Manuel |
Tues
9:00 AM - 3:00 PM
In Person
|
Description
This course will provide the student with the skills to create design concept sketches (ideation/thinking) that will communicate with the viewer and visualize the design concept as a design object using sketch renderings to define and communicate the object's form and function. Instructions will focus on freehand marker sketching for ideation/thumbnails, shading, form development and rendering, followed by orthographic projection (measured technical drawing) and two-point perspective. Each of these skills will be demonstrated in class and on a one to one basis during the semester
In each class I will share design drawings from my collection that show a history of sketching styles for presentations using Prismacolor Pencils and NuPastels to markers, along with marker drawings for clients that I and other designers have created in product, packaging and display projects. These presentations will also be used to lecture on the history of design drawing styles and techniques.
Students will be given three design projects in which they will go through the design process of starting with ideation sketches, followed by design selection, renderings and an orthographic drawing of the final design. The first project focuses on the development of forms, the next two projects have an emphasis on ideas and drawing skills.
This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template.
|
Class Number
1292
|
Credits
3
|
Department
Architecture, Interior Architecture, and Designed Objects
Area of Study
Product Design
Location
Sullivan Center 1241
|
Sketching for Designed Objects |
2005 (002) |
Hector Silva |
Tues
3:30 PM - 9:15 PM
In Person
|
Description
This course will provide the student with the skills to create design concept sketches (ideation/thinking) that will communicate with the viewer and visualize the design concept as a design object using sketch renderings to define and communicate the object's form and function. Instructions will focus on freehand marker sketching for ideation/thumbnails, shading, form development and rendering, followed by orthographic projection (measured technical drawing) and two-point perspective. Each of these skills will be demonstrated in class and on a one to one basis during the semester
In each class I will share design drawings from my collection that show a history of sketching styles for presentations using Prismacolor Pencils and NuPastels to markers, along with marker drawings for clients that I and other designers have created in product, packaging and display projects. These presentations will also be used to lecture on the history of design drawing styles and techniques.
Students will be given three design projects in which they will go through the design process of starting with ideation sketches, followed by design selection, renderings and an orthographic drawing of the final design. The first project focuses on the development of forms, the next two projects have an emphasis on ideas and drawing skills.
This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template.
|
Class Number
1300
|
Credits
3
|
Department
Architecture, Interior Architecture, and Designed Objects
Area of Study
Product Design
Location
Sullivan Center 1407
|
Designing Interaction |
2019 (001) |
George Guffey |
Thurs
3:30 PM - 9:15 PM
In Person
|
Description
This core skills studio teaches how to generate impactful visual materials to effectively communicate interactions with objects, digital interfaces and within virtual spaces.
Students will learn professional communication tools for prototyping screen-based interfaces, vector illustration, typographic and visual composition, and data visualization.
As well as aiding design development, the tools covered will enable the successful communication of storyboarded scenarios, design research, and finished proposals for physical and screen-based presentation.
This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template.
|
Class Number
1308
|
Credits
3
|
Department
Architecture, Interior Architecture, and Designed Objects
Area of Study
Digital Communication
Location
Sullivan Center 1241
|
Designed Objects Studio One |
2020 (001) |
Tim Parsons |
Thurs
9:00 AM - 3:00 PM
In Person
|
Description
As the beginning course in the Designed Objects department, students will have an opportunity to explore different methods of working in order to begin establishing a practice that works best for them. Students will be building a strong foundation of skills and techniques needed to navigate an informed design process and successfully complete a design brief. In this hands-on class, students will learn how to find inspiration for an idea, develop that idea into a concept, and use that concept to design and fabricate a high-level, final prototype. Basic research theories and methods are introduced which are then applied towards studio projects. Fabrication and prototyping techniques are also incorporated in order to test out ideas and discover new ones. Students advance through definition, research, ideation, sketching, and modeling phases toward two? and three?dimensional representations (digital and physical) of their work that are orally defended during group critique.
Readings and lecture content will vary and will focus on examples of historically relevant and contemporary designers, artists, studios, and design movements; as well as design practices that highlight different motivations of the designer.
In addition to the two main projects that focus on different methods of approaching design? where students will be producing high-level prototypes, this workshop-style class consists of one-day projects and exercises designed to introduce techniques and skills such as technical drawing and sketching, form-finding, prototyping, and inspiration research, among others.
This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template.
Prerequisites
Prerequisite: Sophomore-level or above.
|
Class Number
1293
|
Credits
3
|
Department
Architecture, Interior Architecture, and Designed Objects
Area of Study
Product Design
Location
Sullivan Center 1255
|
Designed Objects Studio One |
2020 (002) |
Annalee Koehn |
Tues
9:00 AM - 3:00 PM
In Person
|
Description
As the beginning course in the Designed Objects department, students will have an opportunity to explore different methods of working in order to begin establishing a practice that works best for them. Students will be building a strong foundation of skills and techniques needed to navigate an informed design process and successfully complete a design brief. In this hands-on class, students will learn how to find inspiration for an idea, develop that idea into a concept, and use that concept to design and fabricate a high-level, final prototype. Basic research theories and methods are introduced which are then applied towards studio projects. Fabrication and prototyping techniques are also incorporated in order to test out ideas and discover new ones. Students advance through definition, research, ideation, sketching, and modeling phases toward two? and three?dimensional representations (digital and physical) of their work that are orally defended during group critique.
Readings and lecture content will vary and will focus on examples of historically relevant and contemporary designers, artists, studios, and design movements; as well as design practices that highlight different motivations of the designer.
In addition to the two main projects that focus on different methods of approaching design? where students will be producing high-level prototypes, this workshop-style class consists of one-day projects and exercises designed to introduce techniques and skills such as technical drawing and sketching, form-finding, prototyping, and inspiration research, among others.
This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template.
Prerequisites
Prerequisite: Sophomore-level or above.
|
Class Number
1304
|
Credits
3
|
Department
Architecture, Interior Architecture, and Designed Objects
Area of Study
Product Design
Location
Sullivan Center 1240
|
Designed Objects Studio Two |
2030 (001) |
James TerMeer |
Thurs
9:00 AM - 3:00 PM
In Person
|
Description
We will work with the processes by which product designers develop compelling objects that communicate ideas, values, functions and purpose. Projects are designed to study the language of form through an analysis of user interaction, the implications of material choice, finishes, and craftsmanship on the success of a product concept, and how these choices support and promote function, desirability and perceived value. There is also an emphasis on expanding student material exploration and making techniques for optimal results, and the value of iterative prototyping in a successful design process.
The course will address universal product design issues and methods, starting with defining and understanding the project, considering form and function, appropriate material selection, construction techniques, finishes, iteration, and well-crafted final products. We will cover concepts such as semiotics, ergonomics, families of objects, multi-functional products, and emphasize clear communication of finished design ideas through schematics, and graphic representation using descriptive photography.
Relevant contemporary design examples are provided as reference for each project, and students will spend additional time researching contemporary designers such as Front Design, Raw Edges, Nendo and Ron Arad. Students will be introduced to high-end professional design sources in a business setting through a field trip to the Merchandise Mart.
The course is built around 3 main projects, each with instructional presentations, Design research assignments, ideation and sketching, group discussions, and iterative prototyping, resulting in the creation of a final product and printed graphic document, all presented and discussed in a group critique.
This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template.
Prerequisites
Pre: DES OB 1006 or 2020
|
Class Number
1294
|
Credits
3
|
Department
Architecture, Interior Architecture, and Designed Objects
Area of Study
Product Design
Location
Sullivan Center 1240
|
Furniture 1: Chair Studio |
2118 (001) |
Erik Newman |
Wed
9:00 AM - 3:00 PM
In Person
|
Description
This furniture studio will critically engage the chair as an archetype. Chairs have long been a fascination of designers as they require a developed understanding of structure, material, and form. Importantly, chairs represent the cultural mores of the time in which they are produced and are inextricably linked to larger systems of power, technology, and economy. This course will explore the chair as a fluid, dynamic furniture category that is in a reciprocal relationship with culture, technology, and politics and will emphasize a hands-on approach to design and production.
Readings from art and design historians and critics including Galen Cranz, David Getsy, Richard Sennett, Glenn Adamson, and Alice Rawsthorn will be integral to an expansive conversation about the chair. Class readings and discussions will also help contextualize different approaches to construction and fabrication at different scales of production. A wide range of both contemporary and historical design precedents will be explored ranging from traditional Shaker Furniture to Wendell Castle, Faye Toogood, Max Lamb, Egg Collective, Jasper Morrison, and Scott Burton.
By the end of this course, students should expect to have completed technical drawings and a series of detailed scale models.
Prerequisites
Prerequisite: Sophomore-level or above.
|
Class Number
1305
|
Credits
3
|
Department
Architecture, Interior Architecture, and Designed Objects
Area of Study
Product Design, Furniture Design
Location
Sullivan Center 1242
|
Digital Modeling: Rhino |
2124 (001) |
Erik Newman |
Thurs
9:00 AM - 3:00 PM
In Person
|
Description
This course is designed to be a fast-paced first step into the field of 3D CAD modeling, an arena where designers give shape to our daily experience of the world. If this is your first exposure to virtual 3D form development, you will find a flexible interface that facilitates a rapid learning curve from simple to complex. For those with prior CAD experience desiring a more intuitive, less restrictive creative experience, this course will provide the means to turn what you see in your mind and your sketches into exciting visual and precise physically accurate representations of your vision. Throughout the semester we will discuss historical and current events in product, fashion and architectural design. Typically, these shared conversations lead to discoveries that participants dig into and apply to assignments. A list of influential artists, designers and architects is provided along with suggested books and online references that enrich and add diversity and range to our discourse. Initially, the class works through a series of exercises and tutorials designed to bring familiarity and confidence to their experience with Rhino. Students will investigate methods for surfacing, modifying, rendering, and presenting ideas and concepts they create. As each tool and process becomes more familiar, new methods and strategies are introduced, and students are taught how to apply them to create accurate representative models of objects they design. In addition to gaining hands-on skills, we will explore form creation and the physical, cognitive, emotional, social, and cultural factors that play into the development of a successful new product.
|
Class Number
1296
|
Credits
3
|
Department
Architecture, Interior Architecture, and Designed Objects
Area of Study
Digital Communication, Product Design
Location
Sullivan Center 1258
|
Digital Modeling: Solidworks |
2126 (001) |
Angie Lullie |
Tues
3:30 PM - 9:15 PM
In Person
|
Description
This course introduces students to SolidWorks, a powerful parametric software package used by product designers to model, indicate specifications, and visualize their design intent. Students will learn the software in the context of design by using it as a tool to develop form and scale, convey design intent with 3D renders, create specification drawings for manufacturing, and interface with 3d printers, CNC machines, and laser cutters for quick iterative prototyping.
This course will focus on a series of tutorials followed by hands-on design projects that will provide intensive training in 3D modeling, 3D printing, and photo-realistic 3D rendering.This will allow the students to make judgements on which 3D tools to use at what stage to develop the most efficient models. The tools will be explained through examples and demonstrations, which will allow the students to practice the tools during class.
Students are expected to complete 4 projects. The projects will include learning 2D sketch tools and creating relations through existing logos, modeling existing products with multiple components, developing an original design based on an existing brand or artist, and collaborating within a group on a system of objects.
|
Class Number
1301
|
Credits
3
|
Department
Architecture, Interior Architecture, and Designed Objects
Area of Study
Product Design
Location
Sullivan Center 1226
|
Designing Distant Studio |
3013 (001) |
Tim Parsons |
Mon
8:30 AM - 11:15 AM
All Online
|
Description
Systemic change requires influencing decision makers - be they members of the public, CEOs or politicians. By engaging in the creative act of world-building, and embodying the results through made artifacts, spaces, or digital media, artists and designers are able to make work that acts as platforms for fostering debate and, ultimately, change. This course goes beyond design¿s conventional end-user focused problem-solving approach, focusing instead on how to use art and design to develop impactful stories. It Introduces the fields of speculative and critical design, and design fiction, and illustrates how tools such as humor and satire can be used effectively. Along with regular readings and discussions, students will develop a major design project that articulates their vision of a ¿post-pandemic future'.
|
Class Number
1298
|
Credits
3
|
Department
Architecture, Interior Architecture, and Designed Objects
Area of Study
Digital Communication, Product Design, Sustainable Design
Location
Online
|
Ceramics for Designed Objects |
3020 (001) |
Mie Kongo |
Fri
9:00 AM - 3:00 PM
In Person
|
Description
This course takes students on a journey through the changing landscape of ceramic art, design, and production. Recent advances in rapid prototyping technologies provide designers and artists with more direct means for transforming concepts into physical form. In this course, students explore various ways to apply advanced technologies to ceramic design and production. Students will acquire basic skills in clay modeling methods, plaster mold making, slip casting, 3D Scanning, digital modeling, and digital output methods including 3D Printing and Laser Cutting. Basic knowledge for Rhino and/or other 3D modeling software is required. The technologies and methods for ceramic production have been developing over the course of thousands of years, often linked to specific material/cultural histories. Digital tools afford makers the ability to create, manipulate, distort, and ideate without the constraints of the ceramic process. Through slide lecture, readings, group discussions, demonstrations, and self directed projects, we will consider ceramic production methods of the past and how they influence contemporary art and design practices. In this course we will ask the questions: What are the benefits and the challenges of using ceramic materials? How can we use digital tools to assist in the ideation, prototyping, and the production of ceramic objects? How can we use ceramic materials to assist in the ideation, prototyping, and production of digital objects? What is the interplay between the digital object and the ceramic object?
|
Class Number
2292
|
Credits
3
|
Department
Architecture, Interior Architecture, and Designed Objects
Area of Study
Product Design, Digital Imaging, Sustainable Design
Location
280 Building Rm M152
|
Designed Objects Studio Three |
3022 (001) |
Jess Giffin |
Thurs
9:00 AM - 3:00 PM
In Person
|
Description
What does it mean to design for other people? The third course in the Des Ob studio sequence considers how designers are able to understand others and then design for them. We will investigate the things that people do, the objects that they use, how they feel and what they might need, want or desire in order to understand and then design meaningful objects. Students have the opportunity to work with design research, advance their design skills and complete more involved projects. This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template.
The class introduces relevant research and visualization tools used to gather research insights and generate design ideas. Sketches, mock-ups and models are used to test discuss, and refine research insights, design ideas and propose final concepts.
Students can expect to complete one to two projects over the semester and present their progress throughout the term.
Prerequisites
Pre-req: DES OB 2030 Designed Objects Studio Two
|
Class Number
1295
|
Credits
3
|
Department
Architecture, Interior Architecture, and Designed Objects
Area of Study
Product Design
Location
Sullivan Center 1231
|
CNC Fabrication Techniques |
3060 (001) |
Luis Rodriguez Rosario |
Sat
10:00 AM - 4:00 PM
In Person
|
Description
Digital output has revolutionized the way we conceive of making. This course explores ways of integrating the CNC (Computer Numeric Control) milling machine into art/design fabrication processes. Enabled by 3D modeling the class explores how and when to utilize the CNC machine in addition to more traditional approaches to making. This class consists of demonstration, discussion, and open shop time to develop CNC based projects. We discuss CNC technology and tooling, materials, as well as the aesthetic of CNC output. This project-based course develops CNC proficiency, and will enable students' ability to design for digital output. Due to the learning curve necessary to effectively utilize the CNC, this course (or AIADO 5004 ) will serve as a prerequisite to access the CNC. Rhino is our primary interface for CNC output and RhinoCam is utilized for tool-path generation. This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template.
Current industrial applications of CNC production will be discussed as well as other resources that can be utilized in conjunction with the CNC mill.
The beginning exercises introduce students to the various milling types. Later projects allow the exploration of form development through prototyping. A final project incorporates the CNC mill into student's working practice.
Prerequisites
Prerequisite: DES OB 2124 or DES OB 2126 or AIA 3917
|
Class Number
2275
|
Credits
3
|
Department
Architecture, Interior Architecture, and Designed Objects
Area of Study
Product Design
Location
Sullivan Center 1242
|
Minifacture: Designer-driven Production and Distribution |
3062 (001) |
Peter J Zerillo |
Thurs
8:30 AM - 11:15 AM
In Person
|
Description
Recent advancements in digital fabrication, crowdfunding, and direct-to-consumer sales have enabled independent designers to bring their own products to market, challenging traditional designer-manufacturer relationships. This seminar explores emerging models of small-scale production and distribution, equipping students with the knowledge and skills to develop their own independent design practices. Through case studies, guest speakers, and field trips to local factories and fabrication workshops, students will gain firsthand experience with real-world manufacturing processes. Observing material production techniques will inform design exercises, where students develop original product concepts tailored to specific fabrication methods. After each field visit, students will present their ideas through detailed hand sketches. Guest designers and trips to local studios will provide insight into working with manufacturers, navigating funding sources, and executing marketing and distribution strategies. Instruction will also cover technical drawing, specification packages, and online presence as key tools for independent production. By the end of the course, students will have a foundational understanding of how to design, manufacture, and launch their own products, positioning themselves as independent design entrepreneurs.
|
Class Number
2265
|
Credits
3
|
Department
Architecture, Interior Architecture, and Designed Objects
Area of Study
Product Design
Location
Sullivan Center 1256A
|
Furniture 2: Prototyping for Furniture |
3155 (001) |
Lee Weitzman |
Mon
9:00 AM - 3:00 PM
In Person
|
Description
This digital-analog studio affords modeling and prototyping for furniture and other objects at environmental scale. Students construct prototype objects for living while learning a diverse range of technical and process options for making at scale in materials including wood, metals, plastics, fabrics and foams. Focus on fluid improvisation in prototyping designs both by hand and using CNC and other integrated fabrications technologies.
The course explores the systems work of Enzo Mari and Gerrit Rietveld to understand simple construction and scaffold mechanisms for creating quick prototypes. We watch an array of craft and wood engineering videos to understand manufacturing and fabrication techniques, and how prototyping takes place in furniture businesses.
There are three major assignments, each yielding a unique piece of furniture. Naturally, the scope and scale of the projects increase as the semester moves forward. Additionally the course includes two day-long charettes to deliver specific skills and two field trips, to a furniture manufacturer and to a furniture show room.
Prerequisites
Prerequisite: Sophomore-level or above.
|
Class Number
1306
|
Credits
3
|
Department
Architecture, Interior Architecture, and Designed Objects
Area of Study
Furniture Design
Location
Sullivan Center 1242
|
Furniture 3: Advanced Furniture (F) |
4025 (001) |
Casey C. Lurie |
Fri
9:00 AM - 3:00 PM
In Person
|
Description
Within a structured studio environment, advanced-level students develop, refine, and execute an individual furniture concept. Students progress from the conceptual design stage, through design development to the actualization of a work that can be tested for public review. Students are challenged to develop concise and persuasive arguments regarding the motivation, development, execution, and dissemination of their design project. Through the articulation and advocacy of their design work, students define their role as a dynamic catalyst operating within real-world social-, political-, monetary-, and cultural-economies. This is an advanced level studio course and as such will remain very open, each student taking the lead in the formulation of an appropriate strategy for realizing their own work. The instructor will work closely with each student on a one-on-one basis to help them identify and learn the design and making techniques required for their project. Our approach relies heavily on development through the immediacy of sketching, hands-on iteration, experimentation, and trial and error. This course traces the development of a single piece of furniture through the following steps, each an integral part of the process: ideation, drawing, model-making, prototyping, and final fabrication.
Prerequisites
Pre-req: DES OB 3155 Furniture 2: Prototyping for Furniture
|
Class Number
1303
|
Credits
3
|
Department
Architecture, Interior Architecture, and Designed Objects
Area of Study
Furniture Design
Location
Sullivan Center 1242
|
Emerging Worlds Studio: (Mis)behavioral Things |
4030 (001) |
Gionata Gatto |
Fri
9:00 AM - 3:00 PM
In Person
|
Description
This class proposes to learn by looking at objects as ¿things¿, that is, entities provided with power and affordances capable of influencing human behaviors and practices. In this view of objects as dynamic rather than passive agents, students are asked to design a technological device that misbehaves, thus betraying common expectations linked to its deployment. In doing so, together with the object, each student will re-design the ecological and socio-cultural network in which the object lives and operates. Using methods spanning from speculative to participatory design, the objective of the course is to engage with critical narratives that move beyond traditional problem-solving lenses, and towards the uncanny, ambiguous, adversarial. The resulting projects will be presented as an exhibit of ¿thick scenarios¿, involving interactive objects, graphic representations and videos.
Prerequisites
Any 4 Designed Objects classes, grad student or department consent
|
Class Number
1302
|
Credits
3
|
Department
Architecture, Interior Architecture, and Designed Objects
Area of Study
Product Design, Collaboration
Location
Sullivan Center 1258
|
Social Engagement Studio |
4101 (001) |
Eric Allan Hotchkiss |
Wed, Wed
9:00 AM - 3:00 PM, 9:00 AM - 3:00 PM
In Person
|
Description
SAIC Design @ Homan Square combines professional practice design experience with community activism. Operating out of SAIC's facility in the Nichols tower at Homan Square, the course engages students in a focused dialogue on social project implementation in Chicago and provides the tools and frameworks to realize those projects. Functioning as a pro bono 'design consultancy' where the residents, small businesses and community groups of North Lawndale act as 'clients', each job is treated as a discrete project involving research, knowledge-sharing and design action. The projects will cover a two-semester cycle, with each semester being offered as an independent class. This course, running in the Spring semester, will emphasize the last three stages of the design thinking process; ideation, prototyping, and testing. course class will focus on proposing and implementing solutions that address the contextual research carried out in the first semester. These solutions will be presented to, and critiqued by, the 'clients' who are the main stakeholders, North Lawndale community leaders, as well as SAIC faculty. Recognizing that making is a research process that reveals new problems, the reflexive activity of proposing, making, presenting and critiquing solutions generates new knowledge as well as physical outcomes. It is this collective 'new intelligence' that is the primary goal of the course.
Prerequisites
Prerequisite: Sophomore-level or above.
|
Class Number
1310
|
Credits
3
|
Department
Architecture, Interior Architecture, and Designed Objects
Area of Study
Economic Inequality & Class, Community & Social Engagement, Collaboration
Location
Sullivan Center 1258, Homan 1200
|