Core Studio Practice I |
Contemporary Practices |
1010 (009) |
Fall 2025 |
Description
In this course we will focus on disciplinary and interdisciplinary art and design practices of contemporary art production. This team-taught, year-long class explores the materials and techniques of surface, space, and time (2D, 3D, and 4D), as well as the connections and interplay of these areas. Core Studio integrates the formal with the conceptual, traditional with the contemporary, and makes visible a variety of approaches in current cultural production in order to foster the development of students? emerging practices as makers and thinkers.
In this interdisciplinary studio course students will be authorized to use a variety of school shops, materials and equipment; including the woodshop, plaster studio, digital lab, sewing machine, hand tools, sound and video production, digital workflows and principles of visual fundamentals. This is a hands-on making class, faculty present artists and content related to a particular toolkit and, or project theme. Every section of Core Studio has shared learning outcomes which are uniquely realized by each Core faculty partnership.
Students should expect a fast-paced studio environment. In Core Studio students will complete short assignments as well as longer multi-week projects. Assignments are designed to help students develop their own ideas in relation to the materials, processes, and themes presented by faculty.
|
Class Number
1208
Credits
3
|
Core Studio Practice II |
Contemporary Practices |
1011 (008) |
Spring 2025 |
Description
In this course we will focus on disciplinary and interdisciplinary art and design practices of contemporary art production. This team-taught, year-long class explores the materials and techniques of surface, space, and time (2D, 3D, and 4D), as well as the connections and interplay of these areas. Core Studio integrates the formal with the conceptual, traditional with the contemporary, and makes visible a variety of approaches in current cultural production in order to foster the development of students? emerging practices as makers and thinkers.
In this interdisciplinary studio course students will be authorized to use a variety of school shops, materials and equipment; including the woodshop, plaster studio, digital lab, sewing machine, hand tools, sound and video production, digital workflows and principles of visual fundamentals. This is a hands-on making class, faculty present artists and content related to a particular toolkit and, or project theme. Every section of Core Studio has shared learning outcomes which are uniquely realized by each Core faculty partnership.
Students should expect a fast-paced studio environment. In Core Studio students will complete short assignments as well as longer multi-week projects. Assignments are designed to help students develop their own ideas in relation to the materials, processes, and themes presented by faculty.
|
Class Number
1231
Credits
3
|
Research Studio I: Transfers |
Contemporary Practices |
1021 (003) |
Spring 2025 |
Description
In this course we will focus on the development of artistic research skills for students already engaged in a practice. Students take this required course in order to experience and develop a variety of research methodologies, both conventional and alternative, which include utilizing collections and archives in the School and the extended community.
Students will undertake various types of research activities: a) collecting and classification, b) mapping and diagramming, c) systems of measurement, d) social interaction, e) information search systems, f) recording and representation, and g) drawing and other notational systems.
Faculty directed, open-media, interdisciplinary, idea based assignments are designed to help students recognize work habits, biases, strengths, and weaknesses. Through this course work students will be able to identify the most productive research methods and making strategies to bolster their emerging studio practice. Critique as an evaluative process used in art and design schools, is a focus in this course. Various methods and models of critique are used in order to give students the tools to discuss their own work and the work of others.
|
Class Number
1254
Credits
3
|
Research Studio I: Transfers |
Contemporary Practices |
1021 (003) |
Fall 2025 |
Description
In this course we will focus on the development of artistic research skills for students already engaged in a practice. Students take this required course in order to experience and develop a variety of research methodologies, both conventional and alternative, which include utilizing collections and archives in the School and the extended community.
Students will undertake various types of research activities: a) collecting and classification, b) mapping and diagramming, c) systems of measurement, d) social interaction, e) information search systems, f) recording and representation, and g) drawing and other notational systems.
Faculty directed, open-media, interdisciplinary, idea based assignments are designed to help students recognize work habits, biases, strengths, and weaknesses. Through this course work students will be able to identify the most productive research methods and making strategies to bolster their emerging studio practice. Critique as an evaluative process used in art and design schools, is a focus in this course. Various methods and models of critique are used in order to give students the tools to discuss their own work and the work of others.
|
Class Number
1275
Credits
3
|
RS: Take a Chance on Me: Generative Art and Design |
Contemporary Practices |
1022 (010) |
Spring 2025 |
Description
Everyday habits produce rhythms and patterns that artists and designers use in their work. Swedish songwriter Björn Ulvaeus built the melody and vocals for Abba¿s 1977 hit song ¿Take a Chance on Me¿ on a 'tck-a-ch' rhythm he would repeat in his head to pace himself whilst running. Over the course of the semester we will explore and research many generative methods for producing creative outcomes in a variety of media. Course activities will center on your own personal research and consider ways to pull systems thinking out of it. In 1969 professor Sonia Landy founded Generative Systems here at SAIC which went on to become what is known today as the Art and Technology / Sound Practices Department. Through this lens we will take a long look back to Dada games, Surrealist strategies, Fluxus Poetry, early Computer made art, New Media Practices, Sports and everyday routines. The course will be divided into three modules. The first will introduce historical systems and games in art. The second will introduce coding, AI and algorithmic practices. The final module will ask students to develop their own generative works from research interests. Each module will culminate with a final outcome presentation and critique.
|
Class Number
1187
Credits
3
|