A wide shot of a ceramics studio, featuring students working with pottery wheels and other tools.

Salvatore Cordova

Lecturer

Bio

BFA, 2013, School of the Art Institute of Chicago. Performances: MCA Chicago, TEMPLE Gallery, Soho House, Elastic Arts, Elbo Room, AMFM, Safety Harbor Music Festival, Snowy Range Music Festival, The Drake Hotel. Publications: Indie Shuffle, The Deli Magazine, Stereo Fox, Mystic Sons, Blisspop. Film Festivals: Silicon Valley International Film Festival, Napa Valley Film Festival, Oxford International Film Festival, Cannes Court Metrage. Music for: Skittles, Jif, Kohler, Roosevelt University, Chicago Film Archives, Democracy in the Driver’s Seat, NorthShore University HealthSystem.

Courses

Title Department Catalog Term

Description

As a growing, hybrid form of art, experimental video games deal and intersect with themes of politics and society, architecture, design, storytelling; they subvert common commercial tropes of popular games, and more. Students will play, analyze, and discuss a variety of recent and older games, increase their literacy with the field, and apply the ideas learned in creating their own games or interactive digital artworks. Access to a Mac or Windows computer for playing and developing games is required. Workshops will be taught for the Twine and Unity 3D (C#) game creation tools. No prior experience required.

Class Number

1220

Credits

3

Description

As a growing, hybrid form of art, experimental video games deal and intersect with themes of politics and society, architecture, design, storytelling; they subvert common commercial tropes of popular games, and more. Students will play, analyze, and discuss a variety of recent and older games, increase their literacy with the field, and apply the ideas learned in creating their own games or interactive digital artworks. Access to a Mac or Windows computer for playing and developing games is required. Workshops will be taught for the Twine and Unity 3D (C#) game creation tools. No prior experience required.

Class Number

1110

Credits

3

Description

Video game music spans and pushes the boundaries of music, both popular and avant-grade. Music and sound effects contextualize the events of a game, heightening the immersive experience for players.

Critical listening and analysis sessions will cover a gamut of music cues from alt, indie, art, and AAA games. Lectures will examine what makes a successful soundtrack and how music and sound are used to augment gameplay and storytelling. Through composition assignments and critiques, students will hone their sound and music production skills while learning about the unique challenges of writing for games.

Assignments range from genre specific music production, to creating adaptive music cues, to implementing music and sound into a game environment.

Class Number

1221

Credits

3