A wide shot of a ceramics studio, featuring students working with pottery wheels and other tools.
Portrait of a white man wearing a marching band uniform in the middle of a performance

Sal Moreno

Lecturer

Bio

Sal Moreno (he/him) is a Chicago-based creative technologist, artist, and performer whose work spans creative computation, sound, performance, and new media. Through free-drumming and emerging technology, Sal deconstructs the regimented traditions of marching band, challenging its origins in Western military and music ideologies while exploring his own Chicano heritage. With a strong fluency in game engines, motion capture, and coding languages, he crafts animations, visual effects, and generative sounds that supports this experimentation. Sal’s work has been featured at Ars Electronica, EXPO Chicago, Mana Contemporary, and on virtual platforms. Sal currently teaches at UI Chicago, UC Irvine, UC Santa Cruz, and SAIC. He also serves on the board of the Video Game Art Gallery and is part of the New Media Caucus Planning Committee for their 2025 Symposium.

Courses

Title Department Catalog Term

Description

Virtual Reality is a studio course focused on setting up interactive, head and hand tracked, dynamic, collaborative, stereoscopic, three dimensional computer graphic spaces for large format displays such as the CAVE. The class will cover the necessary programming, modeling, interaction, and audio components to start mastering this digital craft.

Through the course, we will consider various artworks realized in Virtual Reality as well as other immersive devices and mixed reality settings, and how they inform public consciousness of mental spaces.

Accompanying readings are but a sample of current endeavors meant to open up a common discourse from where to discuss issues of immersion and human experience, such as metaphors of space, dynamic form in three dimensions, perception and representation, simulation, information, mapping, embodiment, and telepresence.

Class Number

2185

Credits

3

Description

Virtual Reality is a studio course focused on setting up interactive, head and hand tracked, dynamic, collaborative, stereoscopic, three dimensional computer graphic spaces for large format displays such as the CAVE. The class will cover the necessary programming, modeling, interaction, and audio components to start mastering this digital craft.

Through the course, we will consider various artworks realized in Virtual Reality as well as other immersive devices and mixed reality settings, and how they inform public consciousness of mental spaces.

Accompanying readings are but a sample of current endeavors meant to open up a common discourse from where to discuss issues of immersion and human experience, such as metaphors of space, dynamic form in three dimensions, perception and representation, simulation, information, mapping, embodiment, and telepresence.

Class Number

2117

Credits

3