| Animation Camp: 10-13 |
Middle School Programs |
103 (004) |
Summer 2026 |
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Description
Bring artwork to life using traditional and digital media to create one-of-a-kind animations. In this exciting camp, students learn principles of animation while exploring various techniques, including stop-motion, frame-by-frame methods, digitally modified video, and computer-aided techniques. Students will use digital tools such as laptops, still cameras, video cameras, sound recorders, iPads, sketchbook work, and other traditional processes to express contemporary artistic hybrid methods.
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Class Number
1422
Credits
2
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| Animation Studio (5-Week) |
Early College Program |
413 (001) |
Spring 2027 |
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Description
This focused, skill-building intensive emphasizes hands-on studio work and the completion of finished pieces in a shorter 5-week format. Students explore the fundamentals of animation through a series of short exercises and one resolved project, working with techniques such as frame-by-frame and stop-motion. Emphasis is placed on movement, timing, and visual storytelling as students develop ideas into simple animated sequences. Through guided demonstrations, studio work, and group discussion, students gain experience in character development, composition, and basic production workflows as they bring their ideas to life. Students interested in developing more complex projects and techniques are encouraged to enroll in the 10-week Animation Studio.
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Class Number
2360
Credits
0.5
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| Introduction to 2D Computer Animation |
Film, Video, New Media, and Animation |
3105 (001) |
Fall 2026 |
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Description
This course is an introduction to the concepts and processes utilized in the production of digital and analogue to digital 2-D animation. Students work especially with Photoshop and After Effects to develop projects. Complex compositing and layering are also explored in this class.
Screenings vary but include primarily contemporary filmmakers / animators using tools covered in class, ranging from student films from other countries and institutions to professional and more commercial examples - all of which will be critiqued and discussed heavily each week.
The first 7-8 weeks of class are spent creating ultra short animated films, along with a longer final project at the end of the semester.
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Class Number
1616
Credits
3
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| Introduction to 2D Computer Animation |
Film, Video, New Media, and Animation |
3105 (001) |
Spring 2027 |
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Description
This course is an introduction to the concepts and processes utilized in the production of digital and analogue to digital 2-D animation. Students work especially with Photoshop and After Effects to develop projects. Complex compositing and layering are also explored in this class.
Screenings vary but include primarily contemporary filmmakers / animators using tools covered in class, ranging from student films from other countries and institutions to professional and more commercial examples - all of which will be critiqued and discussed heavily each week.
The first 7-8 weeks of class are spent creating ultra short animated films, along with a longer final project at the end of the semester.
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Class Number
1428
Credits
3
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| Advanced 2-D Computer Animation |
Film, Video, New Media, and Animation |
3216 (001) |
Spring 2027 |
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Description
This course continues a rigorous exploration of After Effects as a motion graphics, animation, and compositing tool for both 2D and 3D applications. A variety of techniques including Flash digital hand drawn animation, rotoscoping from live-action, and integration of 3D models from Maya are implemented. This course draws upon a wide range of animated sources from commercial to experimental, and requires a completed short animated film demonstrating technical proficiency as well as conceptual depth.
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Class Number
2239
Credits
3
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