A wide shot of a ceramics studio, featuring students working with pottery wheels and other tools.

Jacob Ristau

Associate Professor, Adjunct

Personal Statement

Jacob Ristau is a tinkerer and maker in all modes of life, but most particularly in design. Through personal projects, writing, and educating, he explores design as a form of embodied vitality grounded in curiosity, empathy, and play.Jacob’s self-initiated projects typically utilize bodily engagements to trigger re-evaluations of held assumptions and common sense views about the nature of reality. Leveraging play to create a positive political space for disruptive/creative discourse, his works are lighthearted and approachable. Through his writing, he seeks to invigorate disciplinary discourse in design by defining it in vital terms and extending the role of designer beyond the domain of the strictly human.Jacob’s design work has been recognized nationally and appeared in design publications Communication Arts; Graphis; and Print; as well as in the book Logo Lounge Vol. 2 among others. His writing has also appeared in various publications, most notably Design Issues. His artists' books are part of the Joan Flasch Artists' Book Collection. Jacob has also lectured widely at design education institutions around the U.S. and abroad, sharing his creative work and unique philosophy of design practice and education.Jacob joined the SAIC Visual Communication department in Fall 2014, having previously taught full-time in a range of design education contexts from a liberal arts university, to art and design schools, as well as state university art and design programs. He completed his graduate study at The School of the Art Institute of Chicago in 2005.

 

Courses

Title Department Catalog Term

Description

Experiments in visual communication challenge the student to further refine visual thinking and integrate basic studies through applied problems. The importance of flexibility of approach is stressed at this level. Through experimentation, the problem is defined and organized; imagery and message are manipulated; awareness of potential solutions is increased. A student's portfolio must be pre-approved by the visual communication department for enrollment in this course.

Class Number

2091

Credits

3

Description

Students produce simple and complex three-dimensional studies. Principles of abstraction combined with packaging construction techniques serve as the basis for developing solutions. A variety of assignments are given that explore the integration of typography, image, and form.

Class Number

1407

Credits

3

Description

This course explores boardgame design as an expression of data visualization and user interface (UI) within a play environment. Teams of students will develop their chosen research areas into fun, strategic, well-crafted integrations of theme, game mechanics and world order. Resource management will provide a framework for developing mechanics, while playtesting and prototyping will drive teams’ iterative process. The only way to truly understand how boardgames work is to play boardgames and analyze the play experience. To this end, much of our in-class time will be spent 1.) playing existing games that highlight certain game mechanics and levels of difficulty, and 2.) repeatedly play-testing each others' evolving games. How does each game immerse us? Do their themes come forth and flow through the game mechanics? Are they fun, unpredictable, balanced? How does each one situate its players in a point of view? How does graphic design facilitate immersion and theme and an understanding of structures and actions. Lectures, team presentations, and individual team meetings with teachers will supplement game play. The course will begin with one-week studio exercises focused on theming, game mechanics and visualization techniques for boardgames. Over the semester, teams of students will research, design and prototype a Eurostyle boardgame of their choosing. The final will include a prototype of the game, rulebook, and overview teach video.

Class Number

2251

Credits

3

Description

This is an advanced studio course focusing on developing the methodology and skill sets required to shape a comprehensive visual identity system for commercial application. Students explore various practical facets of identity development: research, communication strategy, visual form, graphic standards, and implementation, with particular emphasis on mark-making, testing and refinement. Multiple approaches to identity design are examined and explored, including static, iterative, dynamic and kinetic systems. Suggested readings and screenings vary and may include excerpts from Graphic Design, Now in Production (Blauvelt, 2011), Designing Brand Identity (Wheeler, 2013), Marks of Excellence (Mollerup, 2013), Logo Design Love (Airey, 2015), Signs and Symbols, Their Design and Meaning (Frutiger, 1978), Graphic Design/The New Basics (Lupton, 2015), and Saul Bass?s Bell System Pitch. The identity work of major branding firms, such as Pentagram, Sagmeister, and Chermayeff & Geismar & Haviv are examined as well as the work of independent, highly regarded design professionals. Students will work on a progressive sequence of assignments as a way to build skills, learning and confidence in a didactic manner, culminating in a large-scale identity system, prepared for professional grade presentation.

Class Number

1785

Credits

3

Description

This is an advanced studio course focusing on developing the methodology and skill sets required to shape a comprehensive visual identity system for commercial application. Students explore various practical facets of identity development: research, communication strategy, visual form, graphic standards, and implementation, with particular emphasis on mark-making, testing and refinement. Multiple approaches to identity design are examined and explored, including static, iterative, dynamic and kinetic systems. Suggested readings and screenings vary and may include excerpts from Graphic Design, Now in Production (Blauvelt, 2011), Designing Brand Identity (Wheeler, 2013), Marks of Excellence (Mollerup, 2013), Logo Design Love (Airey, 2015), Signs and Symbols, Their Design and Meaning (Frutiger, 1978), Graphic Design/The New Basics (Lupton, 2015), and Saul Bass?s Bell System Pitch. The identity work of major branding firms, such as Pentagram, Sagmeister, and Chermayeff & Geismar & Haviv are examined as well as the work of independent, highly regarded design professionals. Students will work on a progressive sequence of assignments as a way to build skills, learning and confidence in a didactic manner, culminating in a large-scale identity system, prepared for professional grade presentation.

Class Number

2222

Credits

3

Description

This critique seminar explores the structure of storytelling. Students review traditional dramatic form, incorporate methods of collaging content and explore experimental narrative structures and physical configurations. The course begins and ends with targeted design+writing projects utilizing non-linear narrative methods such as circular or never-ending, list formats, and multiple perspectives. Here, students focus on new forms as a means of driving narrative. In between, a longer investigation with a more expanded process focuses on analogy and its relationship to narrative. Using analogy, students deploy various research strategies and novel mapping techniques, fashioning stories out of the strange or incongruous, prodding connections that push against cliche. Each project in this seminar reconsiders basic tenets of reading?flow, dramatic pacing, the capacity to be entertaining.

Class Number

1678

Credits

3

Description

This critique seminar explores the structure of storytelling. Students review traditional dramatic form, incorporate methods of collaging content and explore experimental narrative structures and physical configurations. The course begins and ends with targeted design+writing projects utilizing non-linear narrative methods such as circular or never-ending, list formats, and multiple perspectives. Here, students focus on new forms as a means of driving narrative. In between, a longer investigation with a more expanded process focuses on analogy and its relationship to narrative. Using analogy, students deploy various research strategies and novel mapping techniques, fashioning stories out of the strange or incongruous, prodding connections that push against cliche. Each project in this seminar reconsiders basic tenets of reading?flow, dramatic pacing, the capacity to be entertaining.

Class Number

1764

Credits

3

Description

Taken every semester, the Graduate Projects courses allow students to focus in private sessions on the development of their work. Students register for 6 hours of Graduate Project credit in each semester of study.

Class Number

1267

Credits

3 - 6