A wide shot of a ceramics studio, featuring students working with pottery wheels and other tools.
Headshot of an adult white man outdoors

Elliott Morton Beazley

Lecturer

Bio

Elliott Beazley (he/him) is a driven design thinker with a mandate to come into the conversation with a solution. He wants to help make a better world: beautiful design, clear communication, thoughtful products, and meaningful services––and he does his best to make that happen through his practice. Positive personality has brought his career through companies like NBC Universal, Ogilvy and State Farm.

Courses

Title Department Catalog Term

Description

What are the factors that drive a product designer¿s practice, and how do user empathy, Design Thinking, and human-centered design create effective, navigable experiences? In this course, students will analyze atomic theory, research design systems, and deploy responsive products using tools that generate semantic code. A critical examination of interaction trends, from service design to multi-channel narratives, will uncover the complexities of architecture, journey mapping, microinteractions, and animation. Students will deploy code to a live environment for quality assurance and audience-based usability testing. Readings and screenings typically include Brad Frost, author of Atomic Design, as the primary point of departure. The class will also examine works, tutorials, and interviews with Nicholas Felton from Apple, Elizabeth Churchill at Google, Vlad Magdalin from Webflow, and Dylan Field at Figma. Resources for students will include access to Mobbin.com as well as Apple¿s Human Interaction Guidelines (HIG) and Google¿s Material 3. Tutorials will also be provided for Lottie animation, 3D Spline, and advanced content management systems. Coursework will vary but typically includes weekly tutorial exercises, creation of digital artifacts like journey maps, an individual midterm project, and an individual final project. Critiques will be screen-based on a variety of devices, including projector, desktop, tablet and/or handset.

Class Number

2217

Credits

3

Description

What are the factors that drive a product designer¿s practice, and how do user empathy, Design Thinking, and human-centered design create effective, navigable experiences? In this course, students will analyze atomic theory, research design systems, and deploy responsive products using tools that generate semantic code. A critical examination of interaction trends, from service design to multi-channel narratives, will uncover the complexities of architecture, journey mapping, microinteractions, and animation. Students will deploy code to a live environment for quality assurance and audience-based usability testing. Readings and screenings typically include Brad Frost, author of Atomic Design, as the primary point of departure. The class will also examine works, tutorials, and interviews with Nicholas Felton from Apple, Elizabeth Churchill at Google, Vlad Magdalin from Webflow, and Dylan Field at Figma. Resources for students will include access to Mobbin.com as well as Apple¿s Human Interaction Guidelines (HIG) and Google¿s Material 3. Tutorials will also be provided for Lottie animation, 3D Spline, and advanced content management systems. Coursework will vary but typically includes weekly tutorial exercises, creation of digital artifacts like journey maps, an individual midterm project, and an individual final project. Critiques will be screen-based on a variety of devices, including projector, desktop, tablet and/or handset.

Class Number

2144

Credits

3