A wide shot of a ceramics studio, featuring students working with pottery wheels and other tools.
A white silhouette of a person against a light blue background.

Christopher Lee Collins

Lecturer

Courses

Title Department Catalog Term

Description

Video games are renowned for their unforgettable characters, captivating narratives, and stunning visuals. They offer an immersive experience that provides an exciting escape and engages players in unique and interactive ways. In this dynamic and challenging camp, students explore video game production by experimenting with coding and illustrating playable computer games. They even have the opportunity to share their creations with friends online! Students will use traditional and digital media to engage in activities such as sketching in their notebooks, storyboarding narratives, editing sound effects, and digital drawing. By exploring different platforms for game creation, students will unlock their creativity and develop one-of-a-kind video games.

Class Number

1178

Credits

2

Description

This introductory studio course focuses on screen-based new media works, their historical contexts, their specific aesthetics and theoretical concerns. Students gain an understanding of the emerging culture and historical antecedents of new media. Interactive, network and web based technologies are introduced from the perspective of media art making.

Students will be exposed to relevant theoretical texts. Historical and contemporary new media works are screened, demonstrated and discussed.

Through a series of workshops, assignments and a final project, students will gain a general understanding of how to read and write new media using various techniques such as HTML ++ CSS, JavaScript, Realtime systems, Generative systems, and Art Games.

Class Number

1594

Credits

3

Description

This introductory studio course focuses on screen-based new media works, their historical contexts, their specific aesthetics and theoretical concerns. Students gain an understanding of the emerging culture and historical antecedents of new media. Interactive, network and web based technologies are introduced from the perspective of media art making.

Students will be exposed to relevant theoretical texts. Historical and contemporary new media works are screened, demonstrated and discussed.

Through a series of workshops, assignments and a final project, students will gain a general understanding of how to read and write new media using various techniques such as HTML ++ CSS, JavaScript, Realtime systems, Generative systems, and Art Games.

Class Number

1417

Credits

3

Description

Art Games considers computer based games as New Media artworks and art as a game-like system. Computer-based games constitute a significant form of new screen media and cultural activity. Artists work with game-like structures and approaches to create New Media projects. Students will play, discuss and develop art games that share relationships to forms of gameplay from text-based adventure games to first-person shooters, strategy games and simulators to conceptual games of chance. This advanced level studio course enables students to hack, modify, and critique existing games, and independently author games as New Media artworks.

Class Number

1610

Credits

3