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Asya Dubrovina
Lecturer
Contact
Courses
Title | Department | Catalog | Term |
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Video Game Design Camp:10-13 | Middle School Programs | 106 (001) | Summer 2024 |
Description
Video games are renowned for their unforgettable characters, captivating narratives, and stunning visuals. They offer an immersive experience that provides an exciting escape and engages players in unique and interactive ways. In this dynamic and challenging camp, students explore video game production by experimenting with coding and illustrating playable computer games. They even have the opportunity to share their creations with friends online! Students will use traditional and digital media to engage in activities such as sketching in their notebooks, storyboarding narratives, editing sound effects, and digital drawing. By exploring different platforms for game creation, students will unlock their creativity and develop one-of-a-kind video games.
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Class NumberCredits |
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Media Practices: The Moving Image | Film, Video, New Media, and Animation | 2000 (004) | Fall 2024 |
Description
This course is designed to introduce students to the language and histories of the moving image arts and the diverse ways in which artists have contributed to them. Throughout the semester we will examine a range of approaches to creating moving image work. We will compare and contrast established ?norms? with radical and experimental approaches to these various media, leading to an understanding of the rich, complex, and evolving landscape upon which individuals have been making, and continue to make, moving image art.
Students will engage with this expanded field through lectures, readings, screenings, meetings with visiting artists as well as becoming active in discussions and practitioners in the field via group projects. Working in small groups, students will complete a series of short projects to introduce them to the various pathways of the department. By the end of the semester, students should have gain basic production and postproduction skills as well a good understanding of the key concepts relevant to contemporary film, video, new media, installation and animation. |
Class NumberCredits |
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Media Practices: The Moving Image | Film, Video, New Media, and Animation | 2000 (004) | Spring 2025 |
Description
This course is designed to introduce students to the language and histories of the moving image arts and the diverse ways in which artists have contributed to them. Throughout the semester we will examine a range of approaches to creating moving image work. We will compare and contrast established ?norms? with radical and experimental approaches to these various media, leading to an understanding of the rich, complex, and evolving landscape upon which individuals have been making, and continue to make, moving image art.
Students will engage with this expanded field through lectures, readings, screenings, meetings with visiting artists as well as becoming active in discussions and practitioners in the field via group projects. Working in small groups, students will complete a series of short projects to introduce them to the various pathways of the department. By the end of the semester, students should have gain basic production and postproduction skills as well a good understanding of the key concepts relevant to contemporary film, video, new media, installation and animation. |
Class NumberCredits |
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Media Practices: The Moving Image | Film, Video, New Media, and Animation | 2000 (005) | Fall 2024 |
Description
This course is designed to introduce students to the language and histories of the moving image arts and the diverse ways in which artists have contributed to them. Throughout the semester we will examine a range of approaches to creating moving image work. We will compare and contrast established ?norms? with radical and experimental approaches to these various media, leading to an understanding of the rich, complex, and evolving landscape upon which individuals have been making, and continue to make, moving image art.
Students will engage with this expanded field through lectures, readings, screenings, meetings with visiting artists as well as becoming active in discussions and practitioners in the field via group projects. Working in small groups, students will complete a series of short projects to introduce them to the various pathways of the department. By the end of the semester, students should have gain basic production and postproduction skills as well a good understanding of the key concepts relevant to contemporary film, video, new media, installation and animation. |
Class NumberCredits |