Video Game Design Camp:10-13 |
Middle School Programs |
106 (001) |
Summer 2025 |
Description
Video games are renowned for their unforgettable characters, captivating narratives, and stunning visuals. They offer an immersive experience that provides an exciting escape and engages players in unique and interactive ways. In this dynamic and challenging camp, students explore video game production by experimenting with coding and illustrating playable computer games. They even have the opportunity to share their creations with friends online! Students will use traditional and digital media to engage in activities such as sketching in their notebooks, storyboarding narratives, editing sound effects, and digital drawing. By exploring different platforms for game creation, students will unlock their creativity and develop one-of-a-kind video games.
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Class Number
1007
Credits
2
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Introduction to Experimental 3D |
Film, Video, New Media, and Animation |
2015 (001) |
Spring 2025 |
Description
This class is inspired by Johannes Itten?s radical early twentieth-century basic art course developed for the Weimar Bauhaus School of Art, but here using the Maya 3D software, typically used for commercial productions by the entertainment industry. Students will solve a series of formal problems, introduced in increasing levels of complexity. Moving from the 2-dimensional to the 3-dimensional and ultimately to the four-dimensional or time-based, students will evolve their abilities to utilize aspects of light and dark, form, rhythm, color, proportion and volume but in terms of a post photographic discourse, with the intention of advancing a new virtual cinema.
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Class Number
1425
Credits
3
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Introduction to Experimental 3D |
Film, Video, New Media, and Animation |
2015 (001) |
Summer 2025 |
Description
This class is inspired by Johannes Itten?s radical early twentieth-century basic art course developed for the Weimar Bauhaus School of Art, but here using the Maya 3D software, typically used for commercial productions by the entertainment industry. Students will solve a series of formal problems, introduced in increasing levels of complexity. Moving from the 2-dimensional to the 3-dimensional and ultimately to the four-dimensional or time-based, students will evolve their abilities to utilize aspects of light and dark, form, rhythm, color, proportion and volume but in terms of a post photographic discourse, with the intention of advancing a new virtual cinema.
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Class Number
1180
Credits
3
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Introduction to Experimental 3D |
Film, Video, New Media, and Animation |
2015 (001) |
Fall 2025 |
Description
This class is inspired by Johannes Itten?s radical early twentieth-century basic art course developed for the Weimar Bauhaus School of Art, but here using the Maya 3D software, typically used for commercial productions by the entertainment industry. Students will solve a series of formal problems, introduced in increasing levels of complexity. Moving from the 2-dimensional to the 3-dimensional and ultimately to the four-dimensional or time-based, students will evolve their abilities to utilize aspects of light and dark, form, rhythm, color, proportion and volume but in terms of a post photographic discourse, with the intention of advancing a new virtual cinema.
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Class Number
1485
Credits
3
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Digital Bodies Performed |
Film, Video, New Media, and Animation |
3017 (001) |
Fall 2025 |
Description
The Digital Bodies Performed course teaches fundamental and advanced motion capture technical skills relating to the 3D animation workflow. Students will build virtual avatars and/or 3D characters through 3D modeling, customizing prefabricated models, and 3D scanning, that are then posed through the facial blend shape, rigging and painting skin weights processes. Students will learn, direct, and perform motion capture techniques using a variety of emerging technologies. Exploring movements that both imitate and go beyond the limitation of reality, the class will incorporate various strategies in narrative, cinematic, game, sculptural, and performative practices to expand conceptual themes. The creation of multiple self-directed motion capture projects is expected. In order to explore the conceptual framework of presenting human and nonhuman forms in a virtual manner, a research component, artist visit, field trip, and final exhibition/screening are built into the course. *Suitable for students with basic experience in Autodesk Maya. The technical hardware and software used in this course will remain flexible as technology changes.
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Class Number
1495
Credits
3
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Introduction to Experimental 3D |
Film, Video, New Media, and Animation |
5025 (001) |
Fall 2025 |
Description
This class is inspired by Johannes Itten's radical early twentieth-century basic art course developed for the Weimar Bauhaus School of Art, but here using the Maya 3D software, typically used for commercial productions by the entertainment industry. Students will solve a series of formal problems, introduced in increasing levels of complexity. Moving from the 2-dimensional to the 3-dimensional and ultimately to the four-dimensional or time-based, students will evolve their abilities to utilize aspects of light and dark, form, rhythm, color, proportion and volume but in terms of a post photographic discourse, with the intention of advancing a new virtual cinema.
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Class Number
1998
Credits
3
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